﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameEditor.Common
{
    public class DataChangedEventArgs:System.EventArgs
    {
        private object _value;
        public object Value
        {
            get
            {
                return _value;
            }
        }


        public DataChangedEventArgs(object value)
        {
            _value = value;
        }
    }

    public interface IDataChangedListener
    {
        void OnDataChanged(object sender, DataChangedEventArgs e);
    }
}
